- Usagi Electric
- Tech Tangents:
- The 8-Bit Guy
- Adrien's Digital Basement
- clabretro
- LowSpecGamer
- Ben Eater
- javidx9
- Gaming Historian
- Modern Vintage Gamer
- Playlists:
- Videos:
- N64: Decomp vs Recomp vs Ports explained
- XenonRecomp
- Game Genie Explained
- Super NES Graphics
- N64 Emulation is a Mess
- The First Amiga Virus
- 35 Years of Game Boy
- Video game piracy in the 80s
- Doom SNES Sourcecode
- How Graphics worked on the Game Boy
- How UltraHLE changed N64 emulation forever
- How Diablo was completely Reverse Engineered without source code
- Duke3D on the Amiga 600
- Strafefox
- Videos:
- Video Game Development Through the 80s
- The 3D Revolution in 90s game development
- The Making of Sonic the Hedgehog
- The Making of Mortal Kombat
- The Making of Castlevania Symphony of the Night
- The Making of Donkey Kong Country & Killer Instinct
- The Making of Aladdin
- The Making of Streets of Rage
- The Making of Street Fighter II
- The Making of Super Mario World
- The Making of Star Fox
- How Video Games were Made - Part 3
- How Video Games were Made - Part 2
- MSX Konami Games
- Videos:
- GTV Japan
- Displaced Gamers
- Retro Game Mechanics Explained
- The Cherno
- Playlists:
- Kosmic
- Playlists:
- Kaze Emanuar
- Playlists:
- Videos:
- Mario 64 breaks after 7 days
- Perfecting Random Number Generation on N64
- Planetary Gravity is Cheap
- The Genius of N64 Cache Instruction
- The N64 has more RAM than you think
- Why Devs need to know about Render Matrices
- Better engine, Better graphics
- The Folded Polynomial
- Fastest Sine on N64
- Fixing the Entire SM64 source code
- James Lambert
- Videos:
- Can Portal64 be saved?
- Portal 64: First Slice, is out of beta
- How I optimized Portal to run on the N64
- How I implemented MegaTextures on real N64 hardware
- I rewrote Portal from scratch and solved the Portal Paradox
- How are toon shading and dynamic shadows possible on the N64?
- How can Nintendo 64 run Portal?
- Videos:
- Veritasium
- 3Blue1Brown
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